ΡΠΈΠΌΠ²ΠΎΡΠ»Π΄ ΠΌΠΎΠ΄ Π½Π° Π·Π°ΠΌΠ΅Π½Ρ ΡΡΠ΅Π½
JTReplaceWalls
ΠΠΎΠ΄ JTReplaceWalls Π΄Π»Ρ Rimworld β ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ Π½Π°Π½ΠΎΡΠΈΡΡ ΠΏΡΠΎΠ΅ΠΊΡΡ Π΄Π»Ρ ΠΏΠΎΡΡΡΠΎΠΉΠΊΠΈ Π½Π° ΠΌΠ΅ΡΡΠ°, Π³Π΄Π΅ ΡΠΆΠ΅ ΠΏΠΎΡΡΡΠΎΠ΅Π½Ρ ΠΎΠ±ΡΠ΅ΠΊΡΡ. ΠΡΡΠ³ΠΈΠΌΠΈ ΡΠ»ΠΎΠ²Π°ΠΌΠΈ, Π΅ΡΠ»ΠΈ Π²Π°ΠΌ Π½ΡΠΆΠ½ΠΎ Π±ΡΠ΄Π΅Ρ Π·Π°ΠΌΠ΅Π½ΠΈΡΡ Π΄Π΅ΡΠ΅Π²ΡΠ½Π½ΡΡ ΡΡΠ΅Π½Ρ Π½Π° ΡΡΠ΅Π½Ρ ΠΈΠ· ΡΡΠ°Π»ΠΈ, ΡΠΎ Π½Π΅ Π½ΡΠΆΠ½ΠΎ Π΅Π΅ ΡΠ°Π·Π±ΠΈΡΠ°ΡΡ ΠΈ ΡΡΡΠΎΠΈΡΡ Π·Π°Π½ΠΎΠ²ΠΎ. ΠΠΎΡΡΠ°ΡΠΎΡΠ½ΠΎ Π½Π°Π½Π΅ΡΡΠΈ Π½ΠΎΠ²ΡΠΉ ΠΏΡΠΎΠ΅ΠΊΡ ΡΡΠ΅Π½Ρ ΠΈΠ· ΡΡΠ°Π»ΠΈ ΠΏΠΎΠ²Π΅ΡΡ ΡΡΠ΅Π½Ρ ΠΈΠ· Π΄Π΅ΡΠ΅Π²Π°. ΠΠΎΠ»ΠΎΠ½ΠΈΡΡΡ ΡΠ°ΠΌΠΈ ΡΠ°Π·Π±Π΅ΡΡΡΡΡ 🙂
ΠΠΎΠ΄ ΠΏΠΎΠΊΠ° ΡΠ°Π±ΠΎΡΠ°Π΅Ρ ΡΠΎΠ»ΡΠΊΠΎ Π΄Π»Ρ ΡΠ΅ΡΡΠ΅ΠΆΠ΅ΠΉ ΡΡΠ΅Π½ ΠΈ Π΄Π²Π΅ΡΠ΅ΠΉ.
ΠΠ²ΡΠΎΡ ΠΌΠΎΠ΄Π° β Touchable
https://steamcommunity.com/sharedfiles/filedetails/?id=1372003680
ΠΠΎΠ±Π°Π²ΡΡΠ΅ ΠΏΠΎΠΆΠ°Π»ΡΠΉΡΡΠ° Change When Drafted β Change Dresser Add-on
Π‘ΠΌΠΎΡΡΠΈΠΌ Π²Π½ΠΈΠΌΠ°ΡΠ΅Π»ΡΠ½ΠΎ, Π°Π΄Π΄ΠΎΠ½ Π²ΠΌΠ΅ΡΡΠ΅ Ρ ΠΌΠΎΠ΄ΠΎΠΌ Change Dresser, Ρ.ΠΊ. Π°Π΄Π΄ΠΎΠ½ Π΄Π»Ρ ΡΡΠΎΠ³ΠΎ ΠΌΠΎΠ΄Π°
ΠΠ΅ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ, ΠΊΡΠ°ΡΠΈΡ ΠΈΠ³ΡΡ ΡΠ΅ΡΠ½ΡΠΌ ΡΠΊΡΠ°Π½ΠΎΠΌ.
Π― ΡΠ΅ΡΡΠΈΡΠΎΠ²Π°Π», ΡΡΠΎΠ±Ρ ΡΠ΄Π΅Π»Π°ΡΡ ΡΠΊΡΠΈΠ½ΡΠΎΡ β ΠΌΠΎΠ΄ Π½Π΅ Π²ΡΠ»Π΅ΡΠ°Π». ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ Π½Π΅ΡΠΎΠ²ΠΌΠ΅ΡΡΠΈΠΌΠΎΡΡΡ + Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ ΠΊΠΎΡΡΠ²ΠΎ Π»ΠΎΠΆΠΈΡΡΡ Π½Π° ΡΠΎΡ ΡΠ°Π½Π΅Π½ΠΈΠ΅
ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ Π½Π΅ ΡΠΎΠ²ΠΌΠ΅ΡΡΠΈΠΌ Ρ ΠΌΠΎΠ΄ΠΎΠΌ Π½Π° ΠΏΠΎΠΆΠ°ΡΠ½ΡΠ΅ ΠΌΠΈΠ½ΠΎΠΌΡΡΡ
Π½Π΅ Π΄Π΅ΠΉΡΡΠ²ΡΠ΅Ρ Π½Π° Π±Π΅ΡΠΎΠ½Π½ΡΠ΅ ΡΡΠ΅Π½Ρ
ΠΠΎΠ΄ ΡΠ°Π±ΠΎΡΠΈΠΉ, Π½ΠΎ ΡΠ΅ΠΏΠ΅ΡΡ ΠΎΠ½ΠΈ Π½Π΅ ΡΡΠ±ΡΡ Π΄Π΅ΡΠ΅Π²ΡΡ ΠΌΠ΅ΡΠ°ΡΡΠΈΠ΅ ΠΏΡΠΎΠ΅ΠΊΡΠ°ΠΌ, Ρ.Π΅. ΠΏΡΠΈΡ ΠΎΠ΄ΠΈΡΡΡ ΠΈΡ Π² ΡΡΡΠ½ΡΡ ΡΠΊΠ°Π·ΡΠ²Π°ΡΡ, ΡΠΎΠ³Π΄Π° ΡΡΠ±ΡΡ, Π° ΡΠ°ΠΊ ΠΎΡΡΠ°Π²Π»ΡΡΡ ΠΈ Π½Π΅ ΡΡΠΎΠ³Π°ΡΡ. Π’Π°ΠΊ ΠΆΠ΅ ΠΊΠ°ΠΆΠ΄ΡΠΉ ΡΠ°Π· Π½ΠΈ ΠΎΠ΄Π½ΠΎΠΉ ΡΡΠ΅Π½Ρ Π΄ΠΎ ΠΊΠΎΠ½ΡΠ° Π½Π΅ Π΄ΠΎΡΡΡΠΎΠΈΠ»ΠΈ, ΠΎΡΡΠ°Π΅ΡΡΡ 1-2 ΡΡΠ°ΡΡΠΊΠ° ΠΊΠΎΡΠΎΡΡΠ΅ ΡΠ°ΠΊ ΠΆΠ΅ ΠΊΠ°ΠΊ Ρ Π΄Π΅ΡΠ΅Π²ΡΡΠΌΠΈ ΠΏΡΠΈΡ ΠΎΠ΄ΠΈΡΡΡ ΡΡΠΊΠ°ΡΡ Π² ΡΡΡΠ½ΡΡ. ΠΡΠ»ΠΈ Π°Π²ΡΠΎΡ ΡΡΠΎ ΠΊΠΎΠ³Π΄Π°-Π½ΠΈΠ±ΡΠ΄Ρ ΠΏΡΠΎΡΡΠ΅Ρ, ΠΏΠΎΠΏΡΠ°Π²ΡΡΠ΅ Π΅ΡΠ»ΠΈ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ. Π’.ΠΊ. ΠΌΠΎΠ΄ Π½Ρ ΠΎΠΎΠΎΠΎΡΠ΅Π½Ρ ΠΏΠΎΠ»Π΅Π·Π½ΡΠΉ, Π½ΠΎ ΡΡΠΈ ΠΏΠ°ΡΠ° ΠΌΠΎΠΌΠ΅Π½ΡΠΎΠ² ΠΎΡΠ΅Π½Ρ ΡΠ°Π·Π΄ΡΠ°ΠΆΠ°ΡΡ.
Π² ΡΠ΅Π³Π°Ρ Π΅ΡΡΡ v1, ΡΡΡΠ»ΠΊΠΈ Π½Π΅Ρ
ΠΠ΅ΡΡ ΡΡΠΎΠ³ΠΎ ΠΌΠΎΠ΄Π° Π΄Π»Ρ v1, ΡΡΠΎ Ρ ΠΏΡΠΎΠΌΠ°Π·Π°Π»
lttlword, Π‘ΡΡΠ»ΠΊΠ° Π½Π° ΡΡΠΈΠΌ ΡΡΡ Π²Π΅Π΄Π΅Ρ Π½Π° Π΄ΡΡΠ³ΠΎΠΉ ΠΌΠΎΠ΄.
ΠΠΎΡΠ»Π΅Π΄Π½Π΅Π΅ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠ΅: 08.09.21.
ΠΡΠΈΡΠΈΠ½Π°: ΠΠΎΠ΄ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ Π΄ΠΎ Π²Π΅ΡΡΠΈΠΈ 05.09.21
ΠΠΎΠ΄ Replace Stuff Π΄Π»Ρ Rimworld β ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ Π·Π°ΠΌΠ΅Π½ΠΈΡΡ ΡΠΈΠΏ ΠΌΠ°ΡΠ΅ΡΠΈΠ°Π»Π°, ΠΈΠ· ΠΊΠΎΡΠΎΡΠΎΠ³ΠΎ ΡΠ΄Π΅Π»Π°Π½ ΠΎΠ±ΡΠ΅ΠΊΡ. ΠΡΠΈ ΡΡΠΎΠΌ, ΡΠ°ΠΌ ΠΎΠ±ΡΠ΅ΠΊΡ Π½Π΅ ΡΠ°Π·ΡΡΡΠ°Π΅ΡΡΡ, Π° ΡΠΎΠ»ΡΠΊΠΎ ΠΈΠ·ΠΌΠ΅Π½ΡΠ΅ΡΡΡ ΠΌΠ°ΡΠ΅ΡΠΈΠ°Π». Π‘Π²ΠΎΠΉΡΡΠ²Π° ΠΊΠΎΠΌΠ½Π°ΡΡ, ΡΠ΅ΠΌΠΏΠ΅ΡΠ°ΡΡΡΠ° ΠΈ Π΄ΡΡΠ³ΠΈΠ΅ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΡ Π½Π° ΠΌΠΎΠΌΠ΅Π½Ρ Π·Π°ΠΌΠ΅Π½Ρ Π½Π΅ Π±ΡΠ΄ΡΡ Π·Π°ΡΡΠΎΠ½ΡΡΡ.
ΠΠ»Ρ ΡΠΎΠ³ΠΎ, ΡΡΠΎΠ±Ρ ΡΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ ΠΌΠΎΠ΄ Π΄Π»Ρ ΠΈΠ³ΡΡ Rimworld Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎ ΡΠΊΠΎΠΏΠΈΡΠΎΠ²Π°ΡΡ ΠΏΠ°ΠΏΠΊΡ ΠΈΠ· ΡΠΊΠ°ΡΠ°Π½Π½ΠΎΠ³ΠΎ Π°ΡΡ ΠΈΠ²Π° ΠΏΠΎ ΠΏΡΡΠΈ ΠΡΡΡ ΠΊ ΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½Π½ΠΎΠΉ ΠΈΠ³ΡΠ΅\Rimworld\mods ΠΈ Π²ΠΊΠ»ΡΡΠΈΡΡ ΠΌΠΎΠ΄ Π² ΠΌΠ΅Π½Ρ.
Π Π΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡΠ΅ΠΌ ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΡΡΡΡ Ρ ΠΏΠΎΠ»Π½ΡΠΌ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²ΠΎΠΌ Π½Π° ΡΠ΅ΠΌΡ: «ΠΠ°ΠΊ ΡΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ ΠΌΠΎΠ΄Ρ Π΄Π»Ρ Rimworld?»
ΠΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ ΠΎ ΡΠ°ΠΉΠ»Π΅
- ΠΠΎΠ±Π°Π²ΠΈΠ»: Den Martin ΠΠ²ΡΠΎΡ: Uuugggg Π€ΠΎΡΠΌΠ°Ρ ΡΠ°ΠΉΠ»Π°: ZIP Π Π°Π·ΠΌΠ΅Ρ: 0.7 mb ΠΡΡΠΎΡΠ½ΠΈΠΊ: ΠΠ΅ΡΠ΅ΠΉΡΠΈ
ΠΡ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π²ΠΎΠΉΡΠΈ Π² ΡΠ²ΠΎΠΉ Π°ΠΊΠΊΠ°ΡΠ½Ρ ΠΈΠ»ΠΈ Π·Π°ΡΠ΅Π³ΠΈΡΡΡΠΈΡΠΎΠ²Π°ΡΡΡΡ Π½Π° ΡΠ°ΠΉΡΠ΅, ΡΡΠΎΠ±Ρ ΡΠΊΠ°ΡΠΈΠ²Π°ΡΡ ΠΌΠΎΠ΄Ρ Π±Π΅Π· ΠΎΠΆΠΈΠ΄Π°Π½ΠΈΡ.
Π’ΠΠ Π³ΡΡΠΏΠΏΠ° ΠΏΠΎ RimWorld
ΠΠΎΠΌΠΎΡΡ ΠΏΠΎ ΠΈΠ³ΡΠ΅ ΠΈ ΠΌΠ°ΡΡΠ° ΠΏΠΎΠ»Π΅Π·Π½ΠΎΠ³ΠΎ ΠΊΠΎΠ½ΡΠ΅Π½ΡΠ°. ΠΠΎΠ΄ΠΏΠΈΡΡΠ²Π°ΠΉΡΡ!
Replace Stuff
Uploaded Β· Published April 28, 2018 Β· Updated September 9, 2021
Author: Uuugggg
Last revision: 5 Sep at 05:50 UTC (18)
File size: 717.82 KB
Description:
Place buildings anywhere, on top of existing things, and the game will handle it
β Replace the stuff that the building is made from ( replace a wooden wall with slate wall )
β Upgrade things: like doors to autodoors, beds to bigger beds, workbenches to the electric version
β Build over rocks, water, or undiscovered areas β rocks will be mined away, and bridges built over water, to make way for construction.
β Destroyed buildings that are auto-rebuilt will remember their settings
β Over-wall Coolers so you donβt need to break a wall to install a cooler
Minor improvements:
β Corner walls are buildable and mineable from inside. Now you can finish that cave-tunneled room.
β Pawns donβt block construction.
Use the new Replace tool in the «Architect/Structure» menu to replace any buildingβs materials. Or place a building with new stuff over an old building. New stuff is even applied to blueprints and frames.
Because Replace Stuff doesnβt break down the existing building, this means:
Upgrading walls doesnβt break the room, and keeps freezers indoors and cold.
Replacing workbenches keeps the bill list.
Replacing beds preserves their owner.
Probably more useful things I havenβt thought of.
Upgrading buildings means you can build the new building over the old version, and it will keep the old one in place until the construction is done, and the new one should keep settings.
The list of Buildings that can be upgraded:
-Walls, doors, auto-doors
-Beds to other beds
-Coolers to other coolers (i.e. make your over-wall coolers into wide coolers)
-Fueled Stove/Tailoring bench to electric versions
-Fences from the fences mod (Anything in the Designation Category «Fences»)
-Tables
-RimFridges (3rd party mod)
This type of replacement does destroy/create the thing, so certain internal data structures are re-built, but things like temperature of rooms are retained. The upgrade process has to be defined for each type, so the list is just what I thought to do.
Things that remember settings when auto-rebuilt:
Work Table β bills
Cooler/Heater β Temperature settings
Hydroponics/pots β Plant Selection
Storage buildings β storage filter settings
Again, the settings saving process has to be defined for each type, so the list is just what I thought to do.
Place blueprints over mountain rock, and a job to clear the rock will be created so the building can be placed.
-Thereβs a toggle on the bottom-right of the screen to disable mining rock when placing blueprints β so if youβre adding floors to mountain rooms, it wonβt carve out the mountain walls)
Place blueprints over water, and a job to build a bridge will be created so the building can be placed.
You can build in undiscovered areas (but after revealing a new area, invalid blueprints are canceled, often due to terrain)
The new over-wall cooler and vents behave exactly like normal coolers, but do not act as walls, and must be placed on top of walls (Which means adding a cooler doesnβt break the walls).
Does NOT work over mountain rock. Rocks arenβt walls. Smooth it into a wall first.
Also β New Double-width over-wall coolers for your two-wall thick freezers. (In a drop-down menu when you select coolers)
(Iβd really like to make the base coolers work this way, but there is a lot of stuff preventing that, and then it would not work with current games since there isnβt a wall under them)
In the settings, you can disable either vanilla or over-wall coolers/vents from showing up in your build menu.
And, why not, you can place coolers/vents even if the hot/cold tiles are blocked, because you can later remove the blockage.
Replacing stuff:
-The goal for the mod is to remain the same as vanilla deconstruction/reconstruction without the hassle of empty holes or moving parts around.
βWork Needed to build is the same as normal deconstruction and construction.
βMaterials Needed is just the stuff to be replaced. (Some buildings require something like wood and your choice of another material: This keeps the wood, replaces the other stuff)
βThe materials left behind is only the replaced stuff at the normal deconstruction amount (usually 75%)
βThe material that didnβt get replaced is preserved in the building, so you donβt lose any, nor need any. (This is technically a slight buff to normal deconstruction/reconstruction, but with the idea youβre not deconstructing it for good, this is how itβll work)
-Buildings with quality are assigned a new quality level. (as if it were reconstructed)
-Damage done is reset (as normal deconstruction/reconstruction would reset the HP).
-Buildings generally canβt be used when being replaced. (a tricky thing to handle)
-Replacement jobs can fail just like normal construction can fail, which loses 50% materials and resets work done.
βReplacement failure does account for the fraction of work that is deconstruction work, so it doesnβt fail on the first part and doesnβt reset work done past that mark.
Rock replacement:
-When building over rock, miners and builders will both mine away the rock to make way for the building. If itβs valuable ore, your builders who are unskilled miners will lose potential ore. You may want to cancel your building projects until the skilled miners do their job.
-Resources are delivered to frames blocked by mountain rock (otherwise clearing out one rock tile for a wall would make you deliver only to that frame, so now it delivers to all wall frames even if they are not yet cleared for building)
Bridges over water
-Building things that needs a bridge will show the bridge cost
-Removing that auto-placed bridge blueprint will remove the blueprint above it
* Okay maybe not anywhere β This mod lets you place buildings in places you probably want to, but not literally anywhere. The previous list of features is where you can now place buildings, but itβs not like this lets you place a wall over a turret and itβll decide to deconstruct the turret to make room.
This doesnβt need a new save, but this will affect saves of course, if you have the new coolers or replacing jobs in progress. Remove those before removing the mod.
QualityBuilder doesnβt use the minimum quality setting when replacing building material β it wonβt re-build to get a better quality. That being said, it can still restrict building to skilled builders only.
Donβt use Better Coolers/Better Vents. It breaks replacing walls with doors. It only adds the same over-wall coolers anyway.
EDβs Reverse Cycle Coolers changes the vanilla Cooler and re-writes a bunch of code so itβs 100% not compatible with other mods.
Revisions:
Old revisions of this mod are available below. Click the link to download.
ΠΠΎΠ΄Ρ Π½Π° ΡΡΡΠΎΠΈΡΠ΅Π»ΡΡΡΠ²ΠΎ Π΄Π»Ρ Rimworld
ΠΠΎΠ΄ Π΄ΠΎΠ±Π°Π²Π»ΡΠ΅Ρ ΡΡΠΈΠΊ ΡΠ΅ΡΡΡΡΠΎΠ², ΠΊΠΎΡΠΎΡΡΠΉ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΠ΄Π΅Π»Π°ΡΡ ΠΈΠ· 250 Π»ΡΠ±ΡΡ Π±Π°Π·ΠΎΠ²ΡΡ ΠΈΠ³ΡΠΎΠ²ΡΡ ΡΠ΅ΡΡΡΡΠΎΠ² ΠΏΠ»ΡΡ 10 Π΄Π΅ΡΠ΅Π²ΡΠ½Π½ΡΡ Π±ΡΠ΅Π²Π΅Π½ Π½
ΠΠΎΠ΄ Β«[O21] Ancient DemolitionΒ» Π΄Π»Ρ Rimworld (v1.3)
ΠΠ΅Π±ΠΎΠ»ΡΡΠΎΠΉ ΠΌΠΎΠ΄ Π΄Π»Ρ ΡΠ°Π·ΡΡΡΠ΅Π½ΠΈΡ ΠΊΡΡΠΏΠ½ΡΡ Π΄ΡΠ΅Π²Π½ΠΈΡ ΠΎΠ±Π»ΠΎΠΌΠΊΠΎΠ², ΡΡΠΎΠ±Ρ ΠΈΡ ΠΌΠΎΠΆΠ½ΠΎ Π±ΡΠ»ΠΎ ΡΠ°Π·ΠΎΠ±ΡΠ°ΡΡ, Π° ΡΠ°ΠΊΠΆΠ΅ Π΄Π΅Π»Π°ΡΡΠΈΠΉ ΠΈΡ Π΄ΠΎΡΡΡΠΏΠ½ΡΠΌΠΈ, Π΅Ρ
ΠΡΠΎΡ ΠΌΠΎΠ΄ Π΄ΠΎΠ±Π°Π²Π»ΡΠ΅Ρ Π² ΠΈΠ³ΡΡ ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½ΡΠ΅ ΠΌΠ΅Π΄ΠΈΡΠΈΠ½ΡΠΊΠΈΠ΅ ΠΊΡΠΎΠ²Π°ΡΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ Π°Π²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈ Π±ΡΠ΄ΡΡ Π»Π΅ΡΠΈΡΡ Π²Π°ΡΠΈΡ ΠΊΠΎΠ»ΠΎΠ½ΠΈΡΡΠΎΠ² ΠΎΡ Π²ΡΠ΅Ρ (
ΠΠΎΠ΄ Π΄ΠΎΠ±Π°Π²Π»ΡΠ΅Ρ Π΄Π²Π΅ Π½ΠΎΠ²ΡΠ΅ Π½Π°ΡΡΠ΅Π½Π½ΡΠ΅ Π»Π°ΠΌΠΏΡ ΠΈΠ· Π²ΡΠ΅Π»Π΅Π½Π½ΠΎΠΉ ΠΠ²Π΅Π·Π΄Π½ΡΡ Π²ΠΎΠΉΠ½. ΠΠΈΠΆΠ΅ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΡΡΡΡ Ρ ΠΈΡ Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠ°ΠΌΠΈ.
ΠΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΡ Π΄ΠΎΠ±Π°Π²Π»ΡΠ΅Ρ Π² ΠΈΠ³ΡΡ Π½ΠΎΠ²ΡΠ΅ Π½Π°ΡΡΠ΅Π½Π½ΡΠ΅ Π»Π°ΠΌΠΏΡ. Π’Π΅ΠΏΠ΅ΡΡ Π²Π°ΡΠΈ ΠΊΠΎΠΌΠ½Π°ΡΡ Π±ΡΠ΄ΡΡ Π²ΡΠ³Π»ΡΠ΄Π΅ΡΡ Π±ΠΎΠ»Π΅Π΅ ΡΡΡΠ΅ΡΠΈΡΠ½ΠΎ.
ΠΠΎΠ±Π°Π²Π»ΡΠ΅Ρ Π½ΠΎΠ²ΡΠ΅ ΡΠΈΠΏΡ ΠΈ ΡΠ°Π·ΠΌΠ΅ΡΡ Π΄Π²Π΅ΡΠ΅ΠΉ Π² RimWorld ΠΈ ΡΠ°ΡΡΠΈΡΡΠ΅ΠΌΡΠΉ ΡΡΠ΅ΠΉΠΌΠ²ΠΎΡΠΊ Π΄Π»Ρ ΠΌΠΎΠ΄Π΄Π΅ΡΠΎΠ², ΠΊΠΎΡΠΎΡΡΠ΅ Ρ ΠΎΡΡΡ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΡΠ°ΠΊΠΈΠ΅ Π΄Π²Π΅Ρ
ΠΠΎΠ΄ Β«Fish TrapsΒ» Π΄Π»Ρ Rimworld (v1.3)
ΠΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΠ΅ ΠΊ Vanilla Fishing Expanded, ΠΊΠΎΡΠΎΡΠΎΠ΅ Π΄ΠΎΠ±Π°Π²Π»ΡΠ΅Ρ ΡΡΠ±ΠΎΠ»ΠΎΠ²Π½ΡΠ΅ ΡΠ΅ΡΠΈ. ΠΠΎΠ±Π°Π²Π»Π΅Π½Ρ Π΄Π²Π° ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΡ Π½Π΅ΠΎΠ»ΠΈΡΠ°.
ΠΠΎΠ΄ Β«Stuff on TablesΒ» Π΄Π»Ρ Rimworld (v1.3)
ΠΡΠΎΡ ΠΌΠΎΠ΄ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΡΠ°Π·ΠΌΠ΅ΡΠ°ΡΡ ΡΠ°Π·Π»ΠΈΡΠ½ΡΠ΅ ΠΎΠ±ΡΠ΅ΠΊΡΡ ΠΏΠΎΠ²Π΅ΡΡ Π΄ΡΡΠ³ΠΈΡ Π²Π΅ΡΠ΅ΠΉ.
ΠΠΎΠ΄ΠΏΠΈΡΠΈΡΠ΅ΡΡ, ΡΡΠΎΠ±Ρ Π·Π°Π³ΡΡΠ·ΠΈΡΡ
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it
Minor improvements:
— Corner walls are buildable and mineable from inside. Now you can finish that cave-tunneled room.
— Pawns don’t block construction.
Use the new Replace tool in the «Architect/Structure» menu to replace any building’s materials. Or place a building with new stuff over an old building. New stuff is even applied to blueprints and frames.
Because Replace Stuff doesn’t break down the existing building, this means:
Upgrading walls doesn’t break the room, and keeps freezers indoors and cold.
Replacing workbenches keeps the bill list.
Replacing beds preserves their owner.
Probably more useful things I haven’t thought of.
Upgrading buildings means you can build the new building over the old version, and it will keep the old one in place until the construction is done, and the new one should keep settings.
The list of Buildings that can be upgraded:
-Walls, doors, auto-doors
-Beds to other beds
-Coolers to other coolers (i.e. make your over-wall coolers into wide coolers)
-Fueled Stove/Tailoring bench to electric versions
-Fences from the fences mod (Anything in the Designation Category «Fences»)
-Tables
-RimFridges (3rd party mod)
This type of replacement does destroy/create the thing, so certain internal data structures are re-built, but things like temperature of rooms are retained. The upgrade process has to be defined for each type, so the list is just what I thought to do.
Again, the settings saving process has to be defined for each type, so the list is just what I thought to do.
Place blueprints over water, and a job to build a bridge will be created so the building can be placed.
You can build in undiscovered areas (but after revealing a new area, invalid blueprints are canceled, often due to terrain)
The new over-wall cooler and vents behave exactly like normal coolers, but do not act as walls, and must be placed on top of walls (Which means adding a cooler doesn’t break the walls).
Does NOT work over mountain rock. Rocks aren’t walls. Smooth it into a wall first.
(I’d really like to make the base coolers work this way, but there is a lot of stuff preventing that, and then it would not work with current games since there isn’t a wall under them)
In the settings, you can disable either vanilla or over-wall coolers/vents from showing up in your build menu.
And, why not, you can place coolers/vents even if the hot/cold tiles are blocked, because you can later remove the blockage.
Replacing stuff:
-The goal for the mod is to remain the same as vanilla deconstruction/reconstruction without the hassle of empty holes or moving parts around.
—Work Needed to build is the same as normal deconstruction and construction.
—Materials Needed is just the stuff to be replaced. (Some buildings require something like wood and your choice of another material: This keeps the wood, replaces the other stuff)
—The materials left behind is only the replaced stuff at the normal deconstruction amount (usually 75%)
—The material that didn’t get replaced is preserved in the building, so you don’t lose any, nor need any. (This is technically a slight buff to normal deconstruction/reconstruction, but with the idea you’re not deconstructing it for good, this is how it’ll work)
-Buildings with quality are assigned a new quality level. (as if it were reconstructed)
-Damage done is reset (as normal deconstruction/reconstruction would reset the HP).
-Buildings generally can’t be used when being replaced. (a tricky thing to handle)
-Replacement jobs can fail just like normal construction can fail, which loses 50% materials and resets work done.
—Replacement failure does account for the fraction of work that is deconstruction work, so it doesn’t fail on the first part and doesn’t reset work done past that mark.
Rock replacement:
-When building over rock, miners and builders will both mine away the rock to make way for the building. If it’s valuable ore, your builders who are unskilled miners will lose potential ore. You may want to cancel your building projects until the skilled miners do their job.
-Resources are delivered to frames blocked by mountain rock (otherwise clearing out one rock tile for a wall would make you deliver only to that frame, so now it delivers to all wall frames even if they are not yet cleared for building)
Bridges over water
-Building things that needs a bridge will show the bridge cost
-Removing that auto-placed bridge blueprint will remove the blueprint above it
This doesn’t need a new save, but this will affect saves of course, if you have the new coolers or replacing jobs in progress. Remove those before removing the mod.
Don’t use Better Coolers/Better Vents. It breaks replacing walls with doors. It only adds the same over-wall coolers anyway.
ED’s Reverse Cycle Coolers changes the vanilla Cooler and re-writes a bunch of code so it’s 100% not compatible with other mods.